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Pandemic Productivity: VR Applications in a Library Setting
- Author(s):
- Greg Hatch (see profile)
- Date:
- 2022
- Group(s):
- ARLIS/NA Academic Library Division, ARLIS/NA Mountain West, ARLIS/NA Stimulating Creativity in Practice (SCIP) SIG
- Subject(s):
- Library administration, Libraries--Space utilization, Library buildings--Planning, Virtual reality, Creative ability in technology
- Item Type:
- Conference poster
- Conf. Title:
- 2022 ARLIS/NA Conference
- Conf. Org.:
- ARLIS/NA
- Conf. Loc.:
- Chicago, IL, USA
- Conf. Date:
- April 2022
- Permanent URL:
- https://doi.org/10.17613/c8g6-0b79
- Abstract:
- During the COVID-19 pandemic, seven library faculty and staff investigated how virtual reality (VR) systems can be applied toward workplace productivity. Connecting through Oculus Quest headsets from our individual homes, we experimented with five VR applications to attend staff meetings, host a department retreat, engage in team building activities, and collaboratively design a work space (realized in 2021). This poster documents the challenges, learning curves, and successes of these experiments. It also offers best practices for librarians who want to adopt immersive tools into their own work environment. VR headsets will be available for attendees to experience the apps investigated.
- Notes:
- This poster was accompanied by live demonstrations on an Oculus Quest 2 headset of a RecRoom environment depicting the conceptualization of ProtoSpace at the J. Willard Marriott Library, University of Utah.
- Metadata:
- xml
- Status:
- Published
- Last Updated:
- 7 months ago
- License:
- Attribution-NonCommercial-NoDerivatives
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