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Game-Based Design for Inclusive and Accessible Digital Exhibits
- Author(s):
- Rebecca Y. Bayeck, Smiti Nathan, Alex Wermer-Colan
- Editor(s):
- Faithe Day, John Maclachlan, Jodi Reeves Eyre (see profile) , Synatra Smith, Christa Williford
- Date:
- 2022
- Group(s):
- Curated Futures Project
- Item Type:
- Essay
- Permanent URL:
- https://doi.org/10.17613/s58y-8976
- Abstract:
- Imagining the future of libraries and especially of digital exhibits cannot be completed without exploring the role games can play in the future of collection curation. Besides their popularity, games facilitate and inform our understanding through interactive engagement, and have been shown to serve as alternative modes for designing learning experiences and environments. We adopt such a perspective as we look into the ways gaming can inform the design of digital exhibits and help make digital collections more accessible and inclusive to a wider audience.
- Metadata:
- xml
- Published as:
- Online publication Show details
- Pub. URL:
- https://futures.clir.org/game-based-design/
- Publisher:
- Council on Library and Information Resources
- Pub. Date:
- January 11, 2022
- Website:
- https://futures.clir.org
- Version:
- 1
- Status:
- Published
- Last Updated:
- 2 years ago
- License:
- Attribution
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