• Game-Based Design for Inclusive and Accessible Digital Exhibits

    Author(s):
    Rebecca Y. Bayeck, Smiti Nathan, Alex Wermer-Colan
    Editor(s):
    Faithe Day, John Maclachlan, Jodi Reeves Eyre (see profile) , Synatra Smith, Christa Williford
    Date:
    2022
    Group(s):
    Curated Futures Project
    Item Type:
    Essay
    Permanent URL:
    https://doi.org/10.17613/s58y-8976
    Abstract:
    Imagining the future of libraries and especially of digital exhibits cannot be completed without exploring the role games can play in the future of collection curation. Besides their popularity, games facilitate and inform our understanding through interactive engagement, and have been shown to serve as alternative modes for designing learning experiences and environments. We adopt such a perspective as we look into the ways gaming can inform the design of digital exhibits and help make digital collections more accessible and inclusive to a wider audience.
    Metadata:
    Published as:
    Online publication    
    Status:
    Published
    Last Updated:
    2 years ago
    License:
    Attribution
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