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ENG 342, Spring 2020, Syllabus Zine
- Author(s):
- Justin Wigard (see profile)
- Date:
- 2020
- Group(s):
- Comics Scholarship/Comics Studies, Game Studies
- Subject(s):
- Teaching, Games--Study and teaching, Comic books, strips, etc.--Study and teaching, Zines
- Item Type:
- Syllabus
- Tag(s):
- pedagogical tool, syllabus, zine, digital art, Pedagogy, Game studies, Comics studies
- Permanent URL:
- http://dx.doi.org/10.17613/0dmg-kt39
- Abstract:
- This is the zine-version of my syllabus from a course I taught in Spring 2020, ENG 342: "Studies in Popular Culture," which had a course topic of "Playful Literature and Literary Games." My goal with this course was to teach students about the ways in which games and literature overlap, particularly through the frame of the zine -- DIY print publications that have historically given space and voice to marginalized folks. This artifact, then, is my syllabus in a zine-form, and I created it digitally after my class pivoted online due to the ongoing COVID-19 pandemic. It is also a counterpart to the Reflection Zine I am uploading ("ENG 342, Spring 2020, Reflection Zine") that has a more detailed pedagogical reflection of the course and what worked well/what I would modify if I taught it again.
- Metadata:
- xml
- Status:
- Published
- Last Updated:
- 2 years ago
- License:
- All Rights Reserved
- Share this:
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