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Writing Programs and Procedural Creativity: The Possibility of a Literary Platform Studies
- Author(s):
- Jason Boyd (see profile)
- Date:
- 2019
- Group(s):
- TC Digital Humanities
- Subject(s):
- Literature, Digital media, Authorship, Creative writing
- Item Type:
- Conference paper
- Conf. Title:
- Canadian Game Studies Association (CGSA) Annual Conference
- Conf. Org.:
- 2019 Congress of the Humanities and Social Sciences
- Conf. Loc.:
- University of British Columbia, Vancouver
- Conf. Date:
- 5-7 June, 2019
- Tag(s):
- procedural creativity, interactive fiction, platform studies, twine, Electronic literature, Literature and digital media, Hypertext
- Permanent URL:
- http://dx.doi.org/10.17613/skc9-pc52
- Abstract:
- This paper argues for the need for a Literary Platform Studies in order to develop a full understanding of electronic literary work. Understanding the authoring platforms used to create interactive digital stories enable a more nuanced and sophisticated appreciation of the procedural creativity of these works. The paper examines Twine (twinery.org) as a case study.
- Metadata:
- xml
- Status:
- Published
- Last Updated:
- 3 years ago
- License:
- All Rights Reserved
- Share this:
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Writing Programs and Procedural Creativity: The Possibility of a Literary Platform Studies