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History of Computer Art, Second Edition
- Author(s):
- Thomas Dreher (see profile)
- Date:
- 2020
- Subject(s):
- Art, History
- Item Type:
- Book
- Tag(s):
- Video synthesizers, Interactive Installations, Video Clips, Computer Art, Computer Graphics, Digital Animation, Computer Games, NetArt, History of art
- Permanent URL:
- http://dx.doi.org/10.17613/d9n3-n877
- Abstract:
- The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories. The second edition for the Book on Demand (Lulu Press, 2020) includes an update of chapter II.1.1 (first edition 2014).
- Metadata:
- xml
- Published as:
- Book Show details
- Publisher:
- Lulu Press
- Pub. Date:
- 2020
- ISBN:
- 9781716855818
- Status:
- Published
- Last Updated:
- 3 years ago
- License:
- Attribution-NonCommercial
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