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Interactive Narrative
- Author(s):
- Anastasia Salter
- Editor(s):
- Virginia Kuhn
- Date:
- 2020
- Subject(s):
- Electronic games, Storytelling
- Item Type:
- Syllabus
- Tag(s):
- DPiH, DPiH Multimodal, DPih Syllabus, Assignment, Tool, Remix, Scaffolded, Digital pedagogy, Gaming
- Permanent URL:
- http://dx.doi.org/10.17613/f2ym-vz18
- Abstract:
- Curatorial note from Digital Pedagogy in the Humanities: Anastasia Salter’s syllabus for a course on interactive narrative, published in Syllabus, approaches interactivity both creatively and critically, focusing on narrative structure as well as technological infrastructure. Each unit includes a mini-project created with a different tool—namely, Twine, Scratch, and Inform 7. These units culminate in the creation of a final project, a multimedia interactive narrative, which has clearly articulated goals and outcomes. The use of freeware and easy-to-learn tools makes this a viable approach for those who lack access to expensive production tools and who do not have advanced media skills. Although designed for upper-level classes in game design, the syllabus emphasizes the conceptual aspect of game mechanics and interactivity, making the syllabus customizable as it forms a bridge between analysis and production.
- Notes:
- This deposit is part of Digital Pedagogy in the Humanities. Digital Pedagogy in the Humanities is a peer-reviewed, open-access publication edited by Rebecca Frost Davis, Matthew K. Gold, Katherine D. Harris, and Jentery Sayers, and published by the Modern Language Association. https://digitalpedagogy.hcommons.org/.
- Metadata:
- xml
- Status:
- Published
- Last Updated:
- 3 years ago
- License:
- Attribution-NonCommercial
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