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Video Game Design Assignment
- Author(s):
- Wendi Sierra
- Editor(s):
- Annette Vee
- Date:
- 2020
- Subject(s):
- Design, Electronic games
- Item Type:
- Course Material or learning objects
- Tag(s):
- DPiH, DPiH Iteration, DPih Course Material or learning objects, Practice, Getting started, Video, Tool, Advanced, Rubric, Digital pedagogy, Gaming
- Permanent URL:
- http://dx.doi.org/10.17613/nh3m-sd27
- Abstract:
- Curatorial note from Digital Pedagogy in the Humanities: In Wendi Sierra’s undergraduate game-design class, students learn both theoretical and practical aspects of video game design by iterating from design document to alpha and beta testing to a functioning game on the Gamemaker or Unity platform. Her assignment includes technical specifications concerning sound, animated objects, and scalability as well as design goals of genre, rules, and thematic coherence. Her beta-testing worksheet guides peer review of the games in process. While the assignment may be challenging for teachers new to game-design principles, Sierra’s process for taking students through game design from theoretical readings to paper versions to executable games serves as a great model for iterative structure in pedagogy, and the earlier stages can be implemented without significant technical expertise in game design.
- Notes:
- This deposit is part of Digital Pedagogy in the Humanities. Digital Pedagogy in the Humanities is a peer-reviewed, open-access publication edited by Rebecca Frost Davis, Matthew K. Gold, Katherine D. Harris, and Jentery Sayers, and published by the Modern Language Association. https://digitalpedagogy.hcommons.org/.
- Metadata:
- xml
- Status:
- Published
- Last Updated:
- 3 years ago
- License:
- Attribution-NonCommercial
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