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DTC 392: Video Games Theory and History
- Author(s):
- Roger Whitson (see profile)
- Date:
- 2019
- Group(s):
- Digital Humanities, Digital Pedagogy
- Subject(s):
- Video games, Social justice, Creation (Literary, artistic, etc.), Critical thinking
- Item Type:
- Syllabus
- Tag(s):
- Critical making
- Permanent URL:
- http://dx.doi.org/10.17613/fnhx-7693
- Abstract:
- History and theory of video games with a focus on cultural impact. DTC 392 explores the cultural and historical impact of video games. We will learn about these issues by engaging in a semester-long project where we will prototype a video game. Video games are not just entertainment: they can be art, a form of political resistance, even a way to persuade other people. You'll share your prototype with your fellow students, question one another's assumptions, and read scholarship in video game studies.
- Metadata:
- xml
- Status:
- Published
- Last Updated:
- 5 years ago
- License:
- All Rights Reserved
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