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Introduction to Digital Humanities, Fall 2018 Syllabus
- Author(s):
- Brian Croxall (see profile)
- Date:
- 2018
- Group(s):
- Digital Humanists, Digital Humanities, Digital Pedagogy, TC Digital Humanities
- Subject(s):
- Digital humanities, Experiential learning, American literature, British literature, Woolf, Virginia, 1882-1941
- Item Type:
- Syllabus
- Tag(s):
- Louise Erdrich, distant reading, Digital scholarship, Virginia Woolf
- Permanent URL:
- http://dx.doi.org/10.17613/M6HX15Q6V
- Abstract:
- This syllabus is my fifth version of a course aimed at introducing the digital humanities at an undergraduate level. In consultation with my colleagues, I decided that this year's version should also include a unit that looked at digital objects with a humanities perspective. The course is organized around four projects, each of which is oriented by a theoretical reading: mapping a novel; writing about video games; creating composite images from digital films; and text digitization, extraction, and analysis from a large, in-copyright corpus.
- Notes:
- This version of the syllabus is what I passed out on the first day of class. For updates to the schedule and for the work of the class, see the course website: http://briancroxall.net/f18dh/. Those interested in the evolution of this class should look for the Fall 2011 syllabus on the same subject, which was my original effort; the Spring 2014 revision (v2.0);, the Spring 2015 revision (v2.1);, and the Fall 2017 revision (v3.0). I consider this version 3.5.
- Metadata:
- xml
- Status:
- Published
- Last Updated:
- 5 years ago
- License:
- Attribution
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