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The Use of New Technologies in Education: Some Proposals on Designing an Entrepreneurship Course Using Second Life
- Author(s):
- J. R. de Carvalho, M. Z. Rela, Paula Simoes (see profile)
- Date:
- 2008
- Subject(s):
- Education, Experiential learning, Computer games--Design, Web-based instruction, Video games
- Item Type:
- Conference proceeding
- Conf. Title:
- Teaching and Learning 2008
- Conf. Org.:
- International Association for the Scientific Knowledge
- Conf. Loc.:
- Aveiro, Portugal
- Conf. Date:
- 26 - 28 May 2008
- Tag(s):
- Active Learning, eLearning, entrepreneurship, second life, Digital pedagogy, Game design, Online education
- Permanent URL:
- http://dx.doi.org/10.17613/M69R75
- Abstract:
- The use of new technologies can enhance learning, but we need to know how to use them and in what contexts. In this paper, we will describe the design of an Entrepreneurship Course. in which the use of Second Life, a 3D Virtual World, and Moodle, a Learning Management System are mandatory. We will describe a first approach to the using new technologies that can add value to the learning process and that can open possibilities that face to face classes does not offer anymore.
- Metadata:
- xml
- Published as:
- Conference proceeding Show details
- Pub. DOI:
- 10.5281/zenodo.1116354
- Publisher:
- IASK
- Pub. Date:
- 2008
- Proceeding:
- Proceedings of the IASK International Conference
- Page Range:
- 668 - 673
- Status:
- Published
- Last Updated:
- 6 years ago
- License:
- Attribution
- Share this:
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The Use of New Technologies in Education: Some Proposals on Designing an Entrepreneurship Course Using Second Life