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ASEEES Deposits
Locating Cultures in Video Games and Interactive Fiction
Author(s):
Iskandar Zulkarnain
(see profile)
Date:
2021
Group(s):
Cultural Studies
,
Global DH
,
Global Gaming Cultures
,
Postcolonial Studies
Subject(s):
Video games
,
Culture--Study and teaching
,
Developing countries
Item Type:
Other
Tag(s):
keynote talk
,
Video game narratives
,
Cultural studies
,
Global south
Search term matches:
Tag
...
video
game
narratives
...
Narrative in a Digital Age (Winter 2021)
Author(s):
Jason Boyd
(see profile)
Date:
2021
Group(s):
Computer Studies in Language and Literature
,
TC Digital Humanities
Subject(s):
Video games
,
Storytelling
,
Interactive multimedia
,
Computer software--Study and teaching
Item Type:
Syllabus
Tag(s):
interactive fiction
,
text generators
,
code studies
,
Hypertext
,
Interactive storytelling
,
Video game narratives
,
Electronic literature
,
Software studies
Search term matches:
Tag
...
video
game
narratives
...
“What’s Past Is Prologue: Rewriting and Interfacing Shakespeare in Life Is Strange: Before the Storm”
Author(s):
Mark Kaethler
(see profile)
Date:
2020
Group(s):
CSDH-SCHN 2020
Subject(s):
Shakespeare, William, 1564-1616
,
Theater
,
Video games
Item Type:
Conference paper
Tag(s):
Queer studies
,
Shakespeare
,
Shakespeare performance
,
Video game narratives
Search term matches:
Tag
...
video
game
narratives
...
Exploring contemporary archaeology with The Last of Us
Author(s):
Franki Webb
(see profile)
Date:
2020
Group(s):
Archaeology
Subject(s):
Archaeology
,
Video games
Item Type:
Essay
Tag(s):
the last of us
,
Video game narratives
Search term matches:
Tag
...
video
game
narratives
...
Code
Author(s):
Mark Sample
(see profile)
Date:
2016
Group(s):
Digital Humanities
,
Electronic Literature
Subject(s):
Mass media--Study and teaching
,
Archaeology
,
Digital humanities
Item Type:
Book chapter
Tag(s):
code
,
code studies
,
Video game narratives
,
Media archaeology
Search term matches:
Tag
...
video
game
narratives
...
Sísifos modernos: narrativas no lineales aplicadas a las adaptaciones de videojuegos en la animación japonesa
Author(s):
Antonio Loriguillo-López
(see profile)
Date:
2014
Subject(s):
Video games
Item Type:
Article
Tag(s):
Animation
,
Japanese cinema and visual culture
,
Narratology
,
Video game narratives
Search term matches:
Tag
...
video
game
narratives
...
What Makes Gêmu Different? A Look at the Distinctive Design Traits of Japanese Video Games and Their Place in the Japanese Media Mix
Author(s):
Antonio Loriguillo-López
(see profile)
,
Víctor Navarro-Remesal
Date:
2015
Subject(s):
Video games
Item Type:
Article
Tag(s):
Japanese cinema and visual culture
,
Video game narratives
Search term matches:
Tag
...
video
game
narratives
...
"Vive, muere, repite": el blockbuster ante el desafío interactivo
Author(s):
Antonio Loriguillo-López
(see profile)
,
Teresa Sorolla-Romero
Date:
2015
Subject(s):
Storytelling
,
Interactive multimedia
Item Type:
Article
Tag(s):
Film studies
,
Interactive storytelling
,
Narratology
,
Video game narratives
Search term matches:
Tag
...
video
game
narratives
...
Full Text
... that features certain traits of
video
game
narratives
by bringing up the case of Edge of Tomorrow (D. Liman ...
Chasing Wild Space: Narrative Outsides and World-Building Frontiers in Knights of the Old Republic and The Old Republic
Author(s):
Cody Mejeur
(see profile)
Date:
2017
Group(s):
Game Studies
Subject(s):
Games--Study and teaching
,
Narration (Rhetoric)
,
Politics and culture
Item Type:
Book chapter
Tag(s):
Star Wars
,
Frontier
,
Outsides
,
Video game narratives
,
Game studies
,
Narrative
,
World building
,
Cultural politics
Search term matches:
Tag
...
video
game
narratives
...
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