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ASEEES Deposits
A Historical Analysis of Women in Video Games Based on Classical Antiquity
Author(s):
Jordy Didier Orellana figueroa
(see profile)
Date:
2022
Subject(s):
History, Ancient
,
Video games
,
Women in video games
,
Classical antiquities
,
Women's studies
,
Women in history
,
Civilization, Classical, in mass media
,
History in mass media
,
Video games industry
,
Video games
Item Type:
Book chapter
Tag(s):
Ancient History
,
CLASSICAL ANTIQUITY
,
Classical receptions
,
history
,
Image of Women
,
portrayal of women
,
Reception of Antiquity
,
Representations of women
,
Video games
,
womens history
Search term matches:
Title
... A Historical Analysis of Women in
Video
Games
Based on Classical Antiquity ...
Subject
...
Video
games
...
Tag
...
video
games
...
Full Text
... 29 CHAPTER 2 A HISTORICAL ANALYSIS OF WOMEN IN
VIDEO
GAMES
BASED ON CLASSICAL ...
Intermedia Games—Games Inter Media: Video Games and Intermediality
Editor(s):
Michael Fuchs
(see profile)
Date:
2019
Subject(s):
Video games
,
Intermediality
Item Type:
Book
Tag(s):
Video games
,
intermedia
,
intermedialities
,
intermediality
,
transmedia
Search term matches:
Title
... Intermedia Games—Games Inter Media:
Video
Games
and Intermediality ...
Subject
...
Video
games
...
Tag
...
video
games
...
Full Text
... Intermedia Games?Games Inter Media Intermedia Games?Games Inter Media
Video
Games
...
Utopias Misplaced: The Cost of Outsourcing Dystopian Poetics to North Korea
Author(s):
Seo-Young Chu
(see profile)
Date:
2015
Group(s):
Arts and Culture for Global Development
,
Cultural Studies
,
GS Speculative Fiction
,
Literary theory
,
Poetics and Poetry
Subject(s):
Korea (North)
,
Dystopias
,
Dystopian fiction
,
Utopias
,
Dystopias
,
Science fiction
,
Speculative fiction
,
Art
,
Art
,
Korea
Item Type:
Video essay
Tag(s):
uncanny valley
,
body politic
,
political aesthetics
,
affect studies
,
capitalism
,
juche
,
Asian Representation
,
Video games
,
media and culture
,
Cultural appropriation
Search term matches:
Tag
...
video
games
...
Full Text
... . Prod. Bernd Diemer. Frankfurt: Electronic Arts, 2007.
Video
game
. Cucullu, Gordon. Separated ...
Locating Cultures in Video Games and Interactive Fiction
Author(s):
Iskandar Zulkarnain
(see profile)
Date:
2021
Group(s):
Cultural Studies
,
Global DH
,
Global Gaming Cultures
,
Postcolonial Studies
Subject(s):
Video games
,
Culture--Study and teaching
,
Developing countries
Item Type:
Other
Tag(s):
keynote talk
,
Video game narratives
,
Cultural studies
,
Global south
Search term matches:
Title
... Locating Cultures in
Video
Games
and Interactive Fiction ...
Subject
...
Video
games
...
Tag
...
video
game
narratives ...
Full Text
... Locating Cultures in
Video
Games
and Interactive Fiction So, I would like to start ...
Developing Open Access Educational Video Games for the Humanities: The Durga Puja Mystery, an Educational Video Game for South Asian Studies
Author(s):
Xenia Zeiler
(see profile)
Date:
2021
Group(s):
Global Digital Humanities Symposium
Subject(s):
Open educational resources
,
Video games
Item Type:
Presentation
Tag(s):
Durga Puja
,
educational video game
Search term matches:
Title
... Developing Open Access Educational
Video
Games
for the Humanities: The Durga Puja Mystery ...
Subject
...
Video
games
...
Tag
... educational
video
game
...
Full Text
... DEVELOPING OPEN ACCESS EDUCATIONAL
VIDEO
GAMES
FOR THE HUMANITIES: THE DURGA PUJA ...
Drawing Queer Intersections Through Video Game Archives
Author(s):
Xavier Ho
,
Cody Mejeur
(see profile)
Date:
2021
Group(s):
Digital Humanists
,
Game Studies
,
Gender Studies
,
Global Digital Humanities Symposium
Subject(s):
Games--Study and teaching
,
Gay and lesbian studies
,
Queer theory
,
Digital humanities
,
Information visualization
Item Type:
Presentation
Tag(s):
Queer Games
,
visualization
,
LGBTQ Video Game Archive
,
Game studies
,
Queer studies
,
LGBTQ Studies
,
Data visualization
,
Representation
Search term matches:
Title
... Drawing Queer Intersections Through
Video
Game
Archives ...
Tag
... lgbtq
video
game
archive ...
Full Text
... Drawing Queer Intersections Through
Video
Game
Archives Cody Mejeur They/them, She/her Visiting ...
Now THIS is Podracing! Ludic and Narrative Friction in Star Wars Episode 1: Racer
Author(s):
Justin Wigard
(see profile)
Date:
2021
Group(s):
Children's literature and digital humanities
,
Film Studies
,
Game Studies
Subject(s):
Games--Study and teaching
,
Popular culture
,
Popular culture--Study and teaching
Item Type:
Presentation
Tag(s):
Star Wars
,
episode 1
,
podracing
,
Video Game
,
Game studies
,
Popular culture studies
,
Film studies
Search term matches:
Tag
...
video
game
...
Progredir ou perecer: modernidade, aceleração da história e etnocentrismo em Sid Meier's Civilization / Progress or perish: modernity, historical acceleration and ethnocentrism in Sid Meier's Civilization
Author(s):
Marco Fornaciari
(see profile)
Date:
2019
Group(s):
Game Studies
,
Historiography
,
History
Subject(s):
Games--Study and teaching
,
History
,
Historiography
,
Civilization, Modern
,
History--Philosophy
Item Type:
Article
Tag(s):
Civilization
,
ethnocentrism
,
historical time
,
Video Game
,
Game studies
,
History and theory of historiography
,
Modernity
,
Philosophy of history
Search term matches:
Tag
...
video
game
...
Full Text
... : introduction to ludology. In: PERRON, Bernard; WOLF, Mark J. P. The
video
game
theory reader. Nova York ...
Narrative in a Digital Age (Winter 2021)
Author(s):
Jason Boyd
(see profile)
Date:
2021
Group(s):
Computer Studies in Language and Literature
,
TC Digital Humanities
Subject(s):
Video games
,
Storytelling
,
Interactive multimedia
,
Computer software--Study and teaching
Item Type:
Syllabus
Tag(s):
interactive fiction
,
text generators
,
code studies
,
Hypertext
,
Interactive storytelling
,
Video game narratives
,
Electronic literature
,
Software studies
Search term matches:
Subject
...
Video
games
...
Tag
...
video
game
narratives ...
Full Text
... , which examines the challenges and opportunities that
video
games
present for creating new forms of interactive ...
“What’s Past Is Prologue: Rewriting and Interfacing Shakespeare in Life Is Strange: Before the Storm”
Author(s):
Mark Kaethler
(see profile)
Date:
2020
Group(s):
CSDH-SCHN 2020
Subject(s):
Shakespeare, William, 1564-1616
,
Theater
,
Video games
Item Type:
Conference paper
Tag(s):
Queer studies
,
Shakespeare
,
Shakespeare performance
,
Video game narratives
Search term matches:
Subject
...
Video
games
...
Tag
...
video
game
narratives ...
Full Text
... or selfhood into the world of the
video
game
,”xiv but this notion does not take into account Brown’s point ...
Gameful Employments & Student Studios: Implementing emerging models for videogame production
Author(s):
Shavon-Lee White
(see profile)
Date:
2019
Subject(s):
Computer games--Design
,
Product design
,
Career development
,
Software architecture
,
Academic achievement
,
Video games
Item Type:
White paper
Tag(s):
employment
,
Video Game
,
whitepaper
,
Game design
,
Professional development
,
Software design
,
Student success
Search term matches:
Subject
...
Video
games
...
Tag
...
video
game
...
Full Text
... model is the current model of
video
game
production. It is defined by a central physical workplace ...
Exploring contemporary archaeology with The Last of Us
Author(s):
Franki Webb
(see profile)
Date:
2020
Group(s):
Archaeology
Subject(s):
Archaeology
,
Video games
Item Type:
Essay
Tag(s):
the last of us
,
Video game narratives
Search term matches:
Subject
...
Video
games
...
Tag
...
video
game
narratives ...
Full Text
... reveal the true character of humanity or even ourselves.
Video
games
are part of the longstanding ...
Neuroqueer: Contextualizing Narrative through Embodied Experience
Author(s):
Cody Mejeur
(see profile)
Date:
2020
Group(s):
2020 MLA Convention
,
Game Studies
,
Gender Studies
Subject(s):
Digital humanities
,
Games--Study and teaching
,
Narration (Rhetoric)
,
Digital media
Item Type:
Conference paper
Tag(s):
Neuroqueer
,
Video Game
,
Game studies
,
Narrative
,
New media
,
Queer studies
Search term matches:
Tag
...
video
game
...
Full Text
... at Buffalo and my work is primarily with queer and feminist narrative in
video
games
. My talk today ...
Code
Author(s):
Mark Sample
(see profile)
Date:
2016
Group(s):
Digital Humanities
,
Electronic Literature
Subject(s):
Mass media--Study and teaching
,
Archaeology
,
Digital humanities
Item Type:
Book chapter
Tag(s):
code
,
code studies
,
Video game narratives
,
Media archaeology
Search term matches:
Tag
...
video
game
narratives ...
Full Text
... comes down to-combining ones and zeroes to manipulate the logic of a circuit.
Video
games
...
Sísifos modernos: narrativas no lineales aplicadas a las adaptaciones de videojuegos en la animación japonesa
Author(s):
Antonio Loriguillo-López
(see profile)
Date:
2014
Subject(s):
Video games
Item Type:
Article
Tag(s):
Animation
,
Japanese cinema and visual culture
,
Narratology
,
Video game narratives
Search term matches:
Subject
...
Video
games
...
Tag
...
video
game
narratives ...
Full Text
... TO
VIDEO
GAME
ADAPTATIONS IN JAPANESE ANIMATION Antonio Loriguillo López Universitat Jaume I de ...
What Makes Gêmu Different? A Look at the Distinctive Design Traits of Japanese Video Games and Their Place in the Japanese Media Mix
Author(s):
Antonio Loriguillo-López
(see profile)
,
Víctor Navarro-Remesal
Date:
2015
Subject(s):
Video games
Item Type:
Article
Tag(s):
Japanese cinema and visual culture
,
Video game narratives
Search term matches:
Title
... What Makes Gêmu Different? A Look at the Distinctive Design Traits of Japanese
Video
Games
...
Subject
...
Video
games
...
Tag
...
video
game
narratives ...
Full Text
... ://www.gamescriticism.org What Makes Gêmu Different? A Look at the Distinctive De- sign Traits of Japanese
Video
Games
...
"Vive, muere, repite": el blockbuster ante el desafío interactivo
Author(s):
Antonio Loriguillo-López
(see profile)
,
Teresa Sorolla-Romero
Date:
2015
Subject(s):
Storytelling
,
Interactive multimedia
Item Type:
Article
Tag(s):
Film studies
,
Interactive storytelling
,
Narratology
,
Video game narratives
Search term matches:
Tag
...
video
game
narratives ...
Full Text
... that features certain traits of
video
game
narratives by bringing up the case of Edge of Tomorrow (D. Liman ...
Chasing Wild Space: Narrative Outsides and World-Building Frontiers in Knights of the Old Republic and The Old Republic
Author(s):
Cody Mejeur
(see profile)
Date:
2017
Group(s):
Game Studies
Subject(s):
Games--Study and teaching
,
Narration (Rhetoric)
,
Politics and culture
Item Type:
Book chapter
Tag(s):
Star Wars
,
Frontier
,
Outsides
,
Video game narratives
,
Game studies
,
Narrative
,
World building
,
Cultural politics
Search term matches:
Tag
...
video
game
narratives ...
Full Text
... maps, especially those of the
video
games
, illustrate this point most vividly. For example, the map ...
“Playable” Nationalism: Nusantara Online and the “Gamic” Reconstructions of National History
Author(s):
Iskandar Zulkarnain
(see profile)
Date:
2014
Group(s):
Game Studies
,
Game Theory
,
History
Subject(s):
Computer games--Design
,
Indonesians--Social life and customs
,
Malays (Asian people)--Social life and customs
,
Nationalism--Study and teaching
,
Video games
Item Type:
Article
Tag(s):
indonesia
,
Nationality
,
videogames
,
Video games
,
Game design
,
Indonesian/Malay culture
,
Nationalism studies
Search term matches:
Subject
...
Video
games
...
Tag
...
video
games
...
Full Text
... . Keywords: Indonesia,
video
games
, nationalism, youth culture, digital media. In the beginning “Nusantara ...
Metaproceduralism:
The Stanley Parable
and the Legacies of Postmodern Metafiction
Author(s):
Bradley J. Fest
(see profile)
Date:
2016
Group(s):
CLCS 20th- and 21st-Century
,
LLC 20th- and 21st-Century American
,
TC Digital Humanities
Subject(s):
American literature
,
Culture--Study and teaching
,
Digital humanities
,
Mass media--Study and teaching
Item Type:
Article
Tag(s):
20th Century Literature
,
Metaficiton
,
Postmodernsim
,
The Stanley Parable
,
Video games
,
Cultural studies
,
Media studies
Search term matches:
Tag
...
video
games
...
Full Text
... Rather than “
video
game
,” following the usage by scholars such as Ian Bogost, Patrick Jagoda, and others ...
"Once more a kingly quest": Fan games and the classic adventure genre
Author(s):
Anastasia Salter
(see profile)
Date:
2009
Group(s):
TC Digital Humanities
,
TC Popular Culture
Subject(s):
Digital humanities
,
Mass media--Study and teaching
Item Type:
Article
Tag(s):
electronic literature
,
fandom
,
Video games
,
Media studies
Search term matches:
Tag
...
video
games
...
Full Text
... these folk art–reminiscent efforts also offer a venue to reconsider
video game
fandom in light of genres. They also ...
Syllabus: Digital Cultures & Narrative
Author(s):
Anastasia Salter
(see profile)
Date:
2016
Group(s):
GS Comics and Graphic Narratives
,
TC Digital Humanities
,
TC Popular Culture
Subject(s):
Culture--Study and teaching
,
Digital humanities
Item Type:
Syllabus
Tag(s):
digital media
,
interactive fiction
,
OEW2017
,
pop culture
,
Video games
,
Cultural studies
Search term matches:
Tag
...
video
games
...
Full Text
... and Materials Exercises in Style. Raymond Queneau. New Directions, 1981. How to Talk About
Video
Games
. Ian ...
Virtual Indian Removal
Author(s):
Sara Humphreys
(see profile)
Date:
2016
Group(s):
LLC Indigenous Literatures of the United States and Canada
,
TC Digital Humanities
,
TC Race and Ethnicity Studies
Item Type:
Conference paper
Tag(s):
mla16
,
national identity
,
postcolonial
,
Video games
Search term matches:
Tag
...
video
games
...
Full Text
... members, particularly Roopsi, and all of you. I am going to focus on one
video
game
in particular, Red ...
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