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Supplementary Information: A Historical Analysis of Women in Video Games Based on Classical Antiquity
Author(s):
Jordy Orellana Figueroa
(see profile)
Date:
2021
Subject(s):
History, Ancient
,
Video games
,
Women in video games
,
Classical antiquities
,
Women's studies
,
Women in history
,
Civilization, Classical, in mass media
,
History in mass media
,
Video games industry
,
Video games
Item Type:
Data set
Tag(s):
Ancient History
,
CLASSICAL ANTIQUITY
,
Classical receptions
,
history
,
Image of Women
,
portrayal of women
,
Reception of Antiquity
,
Representations of women
,
Video games
Search term matches:
Title
... Supplementary Information: A Historical Analysis of Women in Video
Games
Based on Classical ...
Subject
... Video
games
...
Tag
... video
games
...
Höllfahren: Ein Überblick (expanded, print version)
Author(s):
Jonas Richter
(see profile)
Date:
2023
Group(s):
Game Studies
,
German Literature and Culture
,
History of Games and Play
Subject(s):
Games
,
Card games
,
Leisure
,
Board games
Item Type:
Article
Tag(s):
card games
Search term matches:
Subject
...
Games
...
Tag
... card
games
...
Full Text
... of Philipp Hainhofer?s
Games
in Early Modern Princely Collections. Uppsala 2020 [Acta Universitatis ...
A Historical Analysis of Women in Video Games Based on Classical Antiquity
Author(s):
Jordy Didier Orellana figueroa
(see profile)
Date:
2022
Subject(s):
History, Ancient
,
Video games
,
Women in video games
,
Classical antiquities
,
Women's studies
,
Women in history
,
Civilization, Classical, in mass media
,
History in mass media
,
Video games industry
,
Video games
Item Type:
Book chapter
Tag(s):
Ancient History
,
CLASSICAL ANTIQUITY
,
Classical receptions
,
history
,
Image of Women
,
portrayal of women
,
Reception of Antiquity
,
Representations of women
,
Video games
,
womens history
Search term matches:
Title
... A Historical Analysis of Women in Video
Games
Based on Classical Antiquity ...
Subject
... Video
games
...
Tag
... video
games
...
Full Text
... 29 CHAPTER 2 A HISTORICAL ANALYSIS OF WOMEN IN VIDEO
GAMES
BASED ON CLASSICAL ...
Intermedia Games—Games Inter Media: Video Games and Intermediality
Editor(s):
Michael Fuchs
(see profile)
Date:
2019
Subject(s):
Video games
,
Intermediality
Item Type:
Book
Tag(s):
Video games
,
intermedia
,
intermedialities
,
intermediality
,
transmedia
Search term matches:
Title
... Intermedia
Games—Games
Inter Media: Video
Games
and Intermediality ...
Subject
... Video
games
...
Tag
... video
games
...
Full Text
... Intermedia
Games?Games
Inter Media Intermedia
Games?Games
Inter Media Video
Games
...
The Maker Turn in Classroom Games: An Articulation of Gamemaking in Education
Author(s):
S. Harlin/Hayley Steele
(see profile)
Date:
2023
Group(s):
Analog Game Studies
,
Cultural Studies
,
Educational Gamemaking
,
Education and Pedagogy
,
Game Studies
Subject(s):
Games
,
Education
,
Educational games--Design and construction
,
Teaching
,
Games--Design and construction
,
Education--Research
,
Experiential learning
,
Project method in teaching
,
Maker movement in education
,
Maker movement
Item Type:
Article
Tag(s):
maker pedagogy
,
game-based learning
,
educational games
,
Game Design
,
educational gamemaking
,
games
,
education
,
maker movement
,
project-based learning
,
experiential learning
Search term matches:
Title
... The Maker Turn in Classroom
Games
: An Articulation of Gamemaking in Education ...
Subject
...
Games
...
Tag
...
game
-based learning ...
Full Text
... GENeration Analog 2021 Proceedings Proceedings of the Tabletop
Games
and Education Conference ...
Unpacking Systems: The Boardgame
Author(s):
Lindsay Doukopoulos
,
Anna Ruth Gatlin
,
Wiebke Kuhn
,
Lindsay Tan
(see profile)
Date:
2019
Subject(s):
Educational games
,
Game theory
,
Education, Higher
,
Organizational change
Item Type:
Other
Tag(s):
board games
,
Higher education
,
organizational culture
,
Systems
,
tabletop games
Search term matches:
Subject
... Educational
games
...
Tag
... board
games
...
Utopias Misplaced: The Cost of Outsourcing Dystopian Poetics to North Korea
Author(s):
Seo-Young Chu
(see profile)
Date:
2015
Group(s):
Arts and Culture for Global Development
,
Cultural Studies
,
GS Speculative Fiction
,
Literary theory
,
Poetics and Poetry
Subject(s):
Korea (North)
,
Dystopias
,
Dystopian fiction
,
Utopias
,
Dystopias
,
Science fiction
,
Speculative fiction
,
Art
,
Art
,
Korea
Item Type:
Video essay
Tag(s):
uncanny valley
,
body politic
,
political aesthetics
,
affect studies
,
capitalism
,
juche
,
Asian Representation
,
Video games
,
media and culture
,
Cultural appropriation
Search term matches:
Tag
... video
games
...
Full Text
... other publications) have addressed the massive popularity of dystopian franchises such as THE HUNGER
GAMES
...
Games of 21 Combinations (presentation text)
Author(s):
Jonas Richter
(see profile)
Date:
2022
Group(s):
Game Studies
,
History of Games and Play
Subject(s):
Games--Study and teaching
,
Games
,
Play
,
History
,
Picture sheets (Broadsides)
Item Type:
Conference paper
Tag(s):
board games
,
tabletop games
,
dice
,
Historical game studies
,
Game studies
,
Analog game studies
,
History of games and play
,
Popular print
,
Game design
Search term matches:
Title
...
Games
of 21 Combinations (presentation text) ...
Subject
...
Games
--Study and teaching ...
Tag
... board
games
...
Games of 21 Combinations (presentation slides)
Author(s):
Jonas Richter
(see profile)
Date:
2022
Group(s):
Game Studies
,
History of Games and Play
Subject(s):
Games--Study and teaching
Item Type:
Conference paper
Tag(s):
game boards
,
dice
,
Historical game studies
,
tabletop games
,
Game studies
,
Analog game studies
,
Popular print
Search term matches:
Title
...
Games
of 21 Combinations (presentation slides) ...
Subject
...
Games
--Study and teaching ...
Tag
...
game
boards ...
Full Text
... 1 / 21
Games
of 21 Combinations Jonas Richter Akademie der Wissenschaften zu Göttingen ...
Games of 21 Combinations
Author(s):
Jonas Richter
(see profile)
,
Adrian Seville
Date:
2022
Group(s):
Game Studies
,
History of Games and Play
Subject(s):
Games--Study and teaching
,
Games
,
Play
,
History
,
Picture sheets (Broadsides)
Item Type:
Article
Tag(s):
game boards
,
dice
,
Historical game studies
,
tabletop games
,
Game studies
,
Analog game studies
,
Popular print
,
Game design
Search term matches:
Title
...
Games
of 21 Combinations ...
Subject
...
Games
--Study and teaching ...
Tag
...
game
boards ...
Full Text
... 1
Games
of Twenty-One Combinations1 Adrian Seville and Jonas Richter Dice
games
of ?pay ...
Höllfahren: Ein Überblick (expanded)
Author(s):
Jonas Richter
(see profile)
Date:
2022
Group(s):
Game Studies
,
History of Games and Play
Subject(s):
Games--Study and teaching
,
Culture
,
History
,
Sixteenth century
,
Seventeenth century
,
Games
,
Play
Item Type:
Article
Tag(s):
card games
,
board games
,
ludonyms
,
game boards
,
Analog game studies
,
Early modern cultural history
,
History of games and play
Search term matches:
Subject
...
Games
--Study and teaching ...
Tag
... card
games
...
Full Text
... . The Material Culture of Philipp Hainhofer’s
Games
in Early Modern Princely Collections. Uppsala 2020 [Acta ...
Höllfahren: Ein Überblick
Author(s):
Jonas Richter
(see profile)
Date:
2021
Group(s):
Game Studies
,
German Literature and Culture
,
History of Games and Play
,
Renaissance / Early Modern Studies
Subject(s):
Games--Study and teaching
,
Games
,
Play
,
History
,
Culture
,
Sixteenth century
,
Seventeenth century
,
Germans--Social life and customs
Item Type:
Article
Tag(s):
game boards
,
card games
,
Game studies
,
Analog game studies
,
History of games and play
,
Early modern cultural history
,
German culture
Search term matches:
Subject
...
Games
--Study and teaching ...
Tag
...
game
boards ...
Full Text
... Sundin: A Matter of Amusement. The Material Culture of Philipp Hainhofer’s
Games
in Early Modern ...
Fantasy Spoils: a Netprov of Injury and Recovery
Author(s):
Mark C. Marino
(see profile)
Date:
2021
Subject(s):
Storytelling
,
Interactive multimedia
Item Type:
Book chapter
Tag(s):
netprov
,
role-playing games
,
Interactive storytelling
,
Electronic literature
,
Trauma
Search term matches:
Tag
... role-playing
games
...
Full Text
... -math of every battle, be that mental or physical, taking place in the
game
or in one’s everyday life ...
Sobrevivendo a teste do tempo: interpretações da História em Sid Meier's Civilization / To stand the test of time: interpretations of History in Sid Meier's Civilization
Author(s):
Marco Fornaciari
(see profile)
Date:
2021
Group(s):
Game Studies
,
Historiography
,
History
Subject(s):
Games--Study and teaching
,
Historiography
,
History
,
Enlightenment
,
Civilization, Modern
,
Video games
,
Neoliberalism
,
Postcolonialism
Item Type:
Thesis
Tag(s):
Sid Meier's Civilization
,
Historical game studies
,
Conjecturalism
,
Game studies
,
History and theory of historiography
,
Modernity
Search term matches:
Subject
...
Games
--Study and teaching ...
Tag
... historical
game
studies ...
Full Text
... Meier’s Civilization (1991-) lida com a História. Trabalhando com referenciais do campo dos
game
...
Locating Cultures in Video Games and Interactive Fiction
Author(s):
Iskandar Zulkarnain
(see profile)
Date:
2021
Group(s):
Cultural Studies
,
Global DH
,
Global Gaming Cultures
,
Postcolonial Studies
Subject(s):
Video games
,
Culture--Study and teaching
,
Developing countries
Item Type:
Other
Tag(s):
keynote talk
,
Video game narratives
,
Cultural studies
,
Global south
Search term matches:
Title
... Locating Cultures in Video
Games
and Interactive Fiction ...
Subject
... Video
games
...
Tag
... video
game
narratives ...
Full Text
... Locating Cultures in Video
Games
and Interactive Fiction So, I would like to start ...
ENGL4160EA: Fall 2022: How Games Tell Stories
Author(s):
Emily Friedman
(see profile)
Date:
2021
Group(s):
TC Popular Culture
Subject(s):
Popular culture
,
Games--Study and teaching
Item Type:
Syllabus
Tag(s):
tabletop games
,
streaming
,
Narratology
,
Game studies
,
Analog game studies
Search term matches:
Title
... ENGL4160EA: Fall 2022: How
Games
Tell Stories ...
Subject
...
Games
--Study and teaching ...
Tag
... tabletop
games
...
Full Text
... Role.
Game
Studies has existed as an interdisciplinary field for over three decades, withs ...
Digitizing Chaucerian Debate
Author(s):
Alex Mueller
(see profile)
Date:
2014
Group(s):
CLCS Medieval
,
LLC Chaucer
,
LLC Middle English
,
TC Digital Humanities
,
TM The Teaching of Literature
Subject(s):
Blogs
,
Chaucer, Geoffrey, -1400
,
Debates and debating
,
Rhetoric
,
Literature--Study and teaching
,
Middle Ages
Item Type:
Book chapter
Tag(s):
role-playing games
,
canterbury tales
,
blogosphere
,
Geoffrey Chaucer
,
Debate
,
Digital rhetoric
,
Pedagogy of literature
,
Medieval
,
Conflict
Search term matches:
Tag
... role-playing
games
...
German Names for Merels (presentation slides)
Author(s):
Jonas Richter
(see profile)
Date:
2021
Subject(s):
Games--Study and teaching
,
Games
,
Play
,
History
,
Semantics
Item Type:
Presentation
Tag(s):
board games
,
onomasiology
,
Game studies
,
Analog game studies
,
History of games and play
Search term matches:
Subject
...
Games
--Study and teaching ...
Tag
... board
games
...
Full Text
... 1 German Names for Merels Jonas Richter Board
Game
Studies Colloquium XXIII 13-16 April 2021 ...
Ethnomathematical Aspects of the Toor Kyo la Nam and Ishivadar Indigenous Games of the Tiv People of Mbayom Village of Gwer-East Local Government Area of Benue State, Nigeria
Author(s):
Joshua Abah ABAH
(see profile)
,
Tertsegha Timothy Ugee
Date:
2021
Subject(s):
Mathematics
,
Education
,
West Africa
,
Indigenous peoples
,
Games
Item Type:
Article
Tag(s):
Ethnomathematics
,
Indigenous Games
,
Toor Kyo la Nam
,
Ishiva-dar
,
Mbayom Village
,
Education in West Africa
,
Play
Search term matches:
Title
... Ethnomathematical Aspects of the Toor Kyo la Nam and Ishivadar Indigenous
Games
of the Tiv People ...
Subject
...
Games
...
Tag
... indigenous
games
...
Full Text
... Ethnomathematical Aspects of the Toor Kyo la Nam and Ishiva-dar Indigenous
Games
of the Tiv People of Mbayom ...
Ethnomathematical Dimensions of the Shiva and Uyerver Children Plays of the Tiv People of Akor Village in Guma Local Government Area of Benue State, Nigeria.
Author(s):
Jesse Aondofa Aba
,
Joshua Abah ABAH
(see profile)
Date:
2021
Subject(s):
Mathematics
,
Games--Study and teaching
,
Indigenous peoples
,
Education
,
West Africa
Item Type:
Article
Tag(s):
Ethnomathematics
,
Traditional Games
,
Shiva
,
Tiv Mathematics
,
Akor People in Guma
,
Analog game studies
,
Play
,
Education in West Africa
Search term matches:
Subject
...
Games
--Study and teaching ...
Tag
... traditional
games
...
Full Text
... analysis. The results showed that traditional
games
influenced language skills development of basic ...
4160EA: TECH LITERACY AND CULTURE How Games Tell Stories (Fall 2021)
Author(s):
Emily Friedman
(see profile)
Date:
2021
Subject(s):
Games--Study and teaching
,
Narration (Rhetoric)
,
Teaching
Item Type:
Syllabus
Tag(s):
roleplaying games
,
Analog game studies
,
Narrative
,
Pedagogy
Search term matches:
Title
... 4160EA: TECH LITERACY AND CULTURE How
Games
Tell Stories (Fall 2021) ...
Subject
...
Games
--Study and teaching ...
Tag
... roleplaying
games
...
Full Text
... ENGL4160EA Technology, Literacy, & Culture: How
Games
Tell Stories Course Description ...
"In You All Things”: Biblical Influences on Story, Gameplay, and Aesthetics in Guerrilla Games’ Horizon Zero Dawn
Author(s):
Journal for Interdisciplinary Biblical Studies
(view group)
,
Rebekah Dyer
Date:
2021
Group(s):
Biblical Studies
,
Journal for Interdisciplinary Biblical Studies
,
Sheffield Institute for Interdisciplinary Biblical Studies
Subject(s):
Bible
,
Reader-response criticism
,
Video games
,
Science fiction
Item Type:
Article
Tag(s):
horizon zero dawn
,
guerilla games
,
biblical plagues
,
environmental ethics
,
Reception of the Bible
Search term matches:
Title
... "In You All Things”: Biblical Influences on Story, Gameplay, and Aesthetics in Guerrilla
Games
...
Subject
... Video
games
...
Tag
... guerilla
games
...
Full Text
... You All Things”: Biblical Influences on Story, Gameplay, and Aesthetics in Guerrilla
Games
’ Horizon Zero Dawn ...
Developing Open Access Educational Video Games for the Humanities: The Durga Puja Mystery, an Educational Video Game for South Asian Studies
Author(s):
Xenia Zeiler
(see profile)
Date:
2021
Group(s):
Global Digital Humanities Symposium
Subject(s):
Open educational resources
,
Video games
Item Type:
Presentation
Tag(s):
Durga Puja
,
educational video game
Search term matches:
Title
... Developing Open Access Educational Video
Games
for the Humanities: The Durga Puja Mystery ...
Subject
... Video
games
...
Tag
... educational video
game
...
Full Text
... DEVELOPING OPEN ACCESS EDUCATIONAL VIDEO
GAMES
FOR THE HUMANITIES: THE DURGA PUJA ...
Drawing Queer Intersections Through Video Game Archives
Author(s):
Xavier Ho
,
Cody Mejeur
(see profile)
Date:
2021
Group(s):
Digital Humanists
,
Game Studies
,
Gender Studies
,
Global Digital Humanities Symposium
Subject(s):
Games--Study and teaching
,
Gay and lesbian studies
,
Queer theory
,
Digital humanities
,
Information visualization
Item Type:
Presentation
Tag(s):
Queer Games
,
visualization
,
LGBTQ Video Game Archive
,
Game studies
,
Queer studies
,
LGBTQ Studies
,
Data visualization
,
Representation
Search term matches:
Title
... Drawing Queer Intersections Through Video
Game
Archives ...
Subject
...
Games
--Study and teaching ...
Tag
... queer
games
...
Full Text
... Drawing Queer Intersections Through Video
Game
Archives Cody Mejeur They/them, She/her Visiting ...
Now THIS is Podracing! Ludic and Narrative Friction in Star Wars Episode 1: Racer
Author(s):
Justin Wigard
(see profile)
Date:
2021
Group(s):
Children's literature and digital humanities
,
Film Studies
,
Game Studies
Subject(s):
Games--Study and teaching
,
Popular culture
,
Popular culture--Study and teaching
Item Type:
Presentation
Tag(s):
Star Wars
,
episode 1
,
podracing
,
Video Game
,
Game studies
,
Popular culture studies
,
Film studies
Search term matches:
Subject
...
Games
--Study and teaching ...
Tag
... video
game
...
Full Text
... is active: players use play to overcome friction • Significance: • Play and
game
design both have meaning ...
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