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  • TUN’AR: The Preservation of Berber Jewelry through Augmented Reality Application

    Author(s):
    Mona Turki
    Editor(s):
    Journal Index of Exploratory Studies (see profile)
    Date:
    2022
    Item Type:
    Article
    Tag(s):
    augmented reality, Patrimony, culture, Information and Communication Sciences and Technologies, UI / UX Design
    Search term matches:
    Title
    ... TUN’AR: The Preservation of Berber Jewelry through Augmented Reality Application ...
    Tag
    ... augmented reality ...
    Full Text
    ... Jewelry through Augmented Reality Application TUN?AR: The Preservation of Berber Jewelry ...

  • Participant information for MLA 2022 Roundtable “Recreations of Literature and Theatre in Virtual, Augmented, and Mixed Reality”

    Date:
    2021
    Group(s):
    CLCS Renaissance and Early Modern, DH2020, GS Drama and Performance, LLC Shakespeare, MS Screen Arts and Culture
    Subject(s):
    Virtual reality, Digital Art, Drama, Digital media, Literature
    Item Type:
    Other
    Tag(s):
    augmented reality, Virtual and Augmented Reality Creation, Digital arts, Dramatic literature, Literature and digital media
    Search term matches:
    Tag
    ... augmented reality ...

  • Does Augmented Reality Augment the Experience? A Qualitative Analysis of Enjoyment for Sports Spectators

    Editor(s):
    Jyotirmaya Patnaik (see profile)
    Date:
    2019
    Group(s):
    Communication Studies, Cultural Studies, Digital Humanists, Electronic Literature, Information Ecosystems
    Subject(s):
    Sports journalism, Sports--Information services, Audiences, Research, Information technology--Moral and ethical aspects
    Item Type:
    Article
    Tag(s):
    Augmented reality, sports, audiences, information seeking, experiment, Sport informatics, Audience analysis, Audience and reception studies, Information ethics
    Search term matches:
    Title
    ... Does Augmented Reality Augment the Experience? A Qualitative Analysis of Enjoyment for Sports ...
    Tag
    ... augmented reality ...
    Full Text
    ... /49686 Does Augmented Reality Augment the Experience? A Qualitative Analysis of Enjoyment for Sports Spectators RYAN ...

  • Introducing an Automated Pipeline for a Browser-based, City-scale Mobile 4D VR Application Based on Historical Images

    Author(s):
    Mathias Hofmann, Ferdinand Maiwald, Sander Muenster (see profile) , Walpola Perera
    Date:
    2020
    Group(s):
    DH2020
    Subject(s):
    Computer science
    Item Type:
    Abstract
    Tag(s):
    3Dcity Model, Browser Based Viewer, Pipeline, Systems and Analysis, Virtual and Augmented Reality Creation
    Search term matches:
    Tag
    ... virtual and augmented reality creation ...

  • A Collaborative Color Laboratory: Using 3D Modelling, Texturization, and AR to Challenge White Supremacist Uses of Ancient Classical Sculptures

    Author(s):
    Delfina Sol Martinez Pandiani (see profile)
    Date:
    2020
    Group(s):
    CSDH-SCHN 2020
    Subject(s):
    Digital humanities, Education, Museums--Study and teaching, Technology--Study and teaching
    Item Type:
    Conference paper
    Tag(s):
    3D reconstruction, augmented reality, Civic Education, interactive museum, White Supremacy, Museum studies, Technology studies
    Search term matches:
    Tag
    ... augmented reality ...
    Full Text
    ... and an Augmented Reality (AR) device. ColorColab—a collaborative lab on color—would allow users to look at ancient ...

  • Immediacy, Hypermediacy and the College Campus: Using Augmented Reality for Social Critique

    Author(s):
    Leah Shafer, Iskandar Zulkarnain (see profile)
    Date:
    2018
    Group(s):
    Cultural Studies, Digital Humanists, Feminist Humanities, Global DH, Global Gaming Cultures
    Subject(s):
    Feminist theory, Teaching, Women's studies, Mass media--Study and teaching, Digital media, Twentieth century
    Item Type:
    Book chapter
    Tag(s):
    augmented reality, Feminist pedagogy, Feminist studies, Media studies, 21st-century media studies, Social critique
    Search term matches:
    Title
    ... Immediacy, Hypermediacy and the College Campus: Using Augmented Reality for Social Critique ...
    Tag
    ... augmented reality ...
    Full Text
    ... reality and locative gaming, then use an augmented reality app to mark, annotate and intervene ...

  • Enjoy the silence: how library services relate to visual culture in the 21st Century

    Author(s):
    Gordon Edison McQueen (see profile)
    Date:
    2018
    Group(s):
    CityLIS, Library & Information Science
    Subject(s):
    Library science, Information literacy, Video games, Machine learning
    Item Type:
    Essay
    Tag(s):
    library services, holography, augmented reality, Visual culture, 21st-century digital culture
    Search term matches:
    Tag
    ... augmented reality ...
    Full Text
    ... of interest: (1) holography, (2) augmented reality, (3) machine learning and (4) video games. Unless ...

Viewing item 1 to 7 (of 7 items)

  • Author
    • Delfina Sol Martinez Pandiani 1X
    • Doug Reside 1X
    • Dr. Elizabeth Hunter 1X
    • Ferdinand Maiwald 1X
    • Gordon Edison McQueen 1X
    • Iskandar Zulkarnain 1X
    • Jeffrey Leichman 1X
    • Journal Index of Exploratory Studies 1X
    • Jyotirmaya Patnaik 1X
    • Leah Shafer 1X
    • Mathias Hofmann 1X
    • Mona Turki 1X
    • Rebecca Bushnell 1X
    • Samantha Gorman 1X
    • Sander Muenster 1X
    • Victoria Szabo 1X
    • Walpola Perera 1X
    • more>>
  • Group
    • CLCS Renaissance and Early Modern 1X
    • CSDH-SCHN 2020 1X
    • CityLIS 1X
    • Communication Studies 1X
    • Cultural Studies 2X
    • DH2020 2X
    • Digital Humanists 2X
    • Electronic Literature 1X
    • Feminist Humanities 1X
    • GS Drama and Performance 1X
    • Global DH 1X
    • Global Gaming Cultures 1X
    • Information Ecosystems 1X
    • LLC Shakespeare 1X
    • Library & Information Science 1X
    • MS Screen Arts and Culture 1X
    • more>>
  • Subject
    • Machine learning 1X
    • Mass media--Study and teaching 1X
    • Museums--Study and teaching 1X
    • Research 1X
    • Sports--Information services 1X
    • Sports journalism 1X
    • Technology--Study and teaching 1X
    • Twentieth century 1X
    • Video games 1X
    • Virtual reality 1X
    • Women's studies 1X
    • Digital Art 1X
    • Audiences 1X
    • Computer science 1X
    • Digital media 2X
    • Drama 1X
    • Education 1X
    • Teaching 1X
    • Feminist theory 1X
    • Digital humanities 1X
    • Information literacy 1X
    • Information technology--Moral and ethical aspects 1X
    • Library science 1X
    • Literature 1X
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    • Book chapter 1X
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  • Date
    • 2022 1X
    • 2021 1X
    • 2020 2X
    • 2019 1X
    • 2018 2X
    • more>>
  • File Type
    • Mixed material 2X
    • Text 5X
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