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GENDER-SENSITIVE PEDAGOGICAL APPROACHES TO SETTING BORDERS SENSITIVITY
Author(s):
John Wilson A. Brucal
Editor(s):
Frederick Fabella
(see profile)
Date:
2023
Group(s):
Ignatian International Journal for Multidisciplinary Research
Item Type:
Article
Tag(s):
English Classroom; Gender and Development; Gender-sensitive activities; Learning Material; Didactics; Learning Evaluation
Search term matches:
Tag
... english classroom; gender and development; gender-sensitive
activities
;
learning
material ...
Full Text
... -sensitive
activities
;
Learning
Material; Didactics; Learning Evaluation 275 Ignatian International Journal ...
Copyright, Fair Use, and Creative Commons: An Active-Learning Exercise for Studio Art Students
Author(s):
Arthur Boston
(see profile)
Date:
2020
Group(s):
Library & Information Science
Subject(s):
Copyright
,
Fair use (Copyright)
,
Drawing
Item Type:
Article
Tag(s):
Creative Commons
,
active-learning
,
Fair use
Search term matches:
Title
... Copyright, Fair Use, and Creative Commons: An
Active-Learning
Exercise for Studio Art Students ...
Tag
...
active-learning
...
Full Text
... : An
Active-Learning
Exercise for Studio Art Students Arthur J. Boston Boston, A. J. (2020). Copyright ...
Cómo hacer un laboratorio de humanidades digitales en la escuela
Author(s):
Arantxa Serantes
(see profile)
Date:
2019
Subject(s):
Digital humanities
,
Teaching
,
Learning
,
Technology
,
Education
,
Methodology
Item Type:
Course material or learning objects
Tag(s):
humanidades digitales
,
Active Learning
,
Technology integration models
,
Education for All
,
Teaching and learning
,
Didactics
Search term matches:
Tag
...
active
learning
...
The Use of New Technologies in Education: Some Proposals on Designing an Entrepreneurship Course Using Second Life
Author(s):
J. R. de Carvalho
,
M. Z. Rela
,
Paula Simoes
(see profile)
Date:
2008
Subject(s):
Education
,
Experiential learning
,
Computer games--Design
,
Web-based instruction
,
Video games
Item Type:
Conference proceeding
Tag(s):
Active Learning
,
eLearning
,
entrepreneurship
,
second life
,
Digital pedagogy
,
Game design
,
Online education
Search term matches:
Tag
...
active
learning
...
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