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Interrogating Augmented Tech Mediation in Mobile Gaming App Pokémon GO!
Author(s):
Abi Lemak
(see profile)
,
Kiera Obbard
Date:
2020
Group(s):
CSDH-SCHN 2020
Subject(s):
Feminism
,
Computer games--Design
,
Intersectionality (Sociology)
Item Type:
Presentation
Tag(s):
Feminisms
,
Game design
,
Intersectionality
Check Your Privilege: The Digital Privilege Game
Author(s):
Barbara Bordalejo
(see profile)
,
Folgert Karsdorp
,
Daniel O'Donnell
(see profile)
,
Basten Stokhuyzen
,
Karina Van Dalen-Oskam
Date:
2020
Group(s):
CSDH-SCHN 2020
Subject(s):
Digital humanities
,
Multiculturalism--Study and teaching
,
Computer games--Design
,
Intersectionality (Sociology)
Item Type:
Presentation
Tag(s):
Diversity studies
,
Game design
,
Intersectionality
Gameful Employments & Student Studios: Implementing emerging models for videogame production
Author(s):
Shavon-Lee White
(see profile)
Date:
2019
Subject(s):
Computer games--Design
,
Product design
,
Career development
,
Software architecture
,
Academic achievement
,
Video games
Item Type:
White paper
Tag(s):
employment
,
Video Game
,
whitepaper
,
Game design
,
Professional development
,
Software design
,
Student success
Theory and Practice of Interactive Storytelling Syllabus
Author(s):
Anastasia Salter
(see profile)
Date:
2019
Group(s):
Digital Humanities
,
Electronic Literature
,
GS Comics and Graphic Narratives
,
TC Digital Humanities
Subject(s):
Games--Study and teaching
,
Computer games--Design
,
Mass media--Study and teaching
Item Type:
Syllabus
Tag(s):
Game studies
,
Game design
,
Electronic literature
,
Media studies
,
Digital culture
Fluff Ain't Rules: absence, presence and haunting in RPG design
Author(s):
Jon Garrad
(see profile)
Date:
2019
Group(s):
Game Studies
,
Gothicists
Subject(s):
Games--Study and teaching
,
Computer games--Design
Item Type:
Conference paper
Tag(s):
Hauntology
,
RPGs
,
Analog game studies
,
Game design
Playing Around with Book History: Codex Conquest and Mark
Author(s):
Amy Chen
(see profile)
Date:
2019
Group(s):
2019 MLA Convention
,
TM The Teaching of Literature
Subject(s):
Teaching
,
Sixteenth century
,
Seventeenth century
,
Computer games--Design
,
Books and reading--Study and teaching
Item Type:
Presentation
Tag(s):
OER
,
Visual culture
,
Pedagogy
,
Early Modern
,
Game design
,
Book studies
The Use of New Technologies in Education: Some Proposals on Designing an Entrepreneurship Course Using Second Life
Author(s):
J. R. de Carvalho
,
M. Z. Rela
,
Paula Simoes
(see profile)
Date:
2008
Subject(s):
Education
,
Experiential learning
,
Computer games--Design
,
Web-based instruction
,
Video games
Item Type:
Conference proceeding
Tag(s):
Active Learning
,
eLearning
,
entrepreneurship
,
second life
,
Digital pedagogy
,
Game design
,
Online education
Endless Nineties: the perennial aesthetic of 'grimdark' games
Author(s):
Jon Garrad
(see profile)
Date:
2017
Subject(s):
Computer games--Design
,
Arts, Gothic
,
Video games
Item Type:
Conference paper
Tag(s):
games
,
tabletop games
,
Game design
,
Gothic
“Playable” Nationalism: Nusantara Online and the “Gamic” Reconstructions of National History
Author(s):
Iskandar Zulkarnain
(see profile)
Date:
2014
Group(s):
Game Studies
,
Game Theory
,
History
Subject(s):
Computer games--Design
,
Indonesians--Social life and customs
,
Malays (Asian people)--Social life and customs
,
Nationalism--Study and teaching
,
Video games
Item Type:
Article
Tag(s):
indonesia
,
Nationality
,
videogames
,
Video games
,
Game design
,
Indonesian/Malay culture
,
Nationalism studies
The Reality Code: Interpreting Aggregate Larp Rules as Code that Runs on Humans
Author(s):
Samara Hayley Steele
(see profile)
Date:
2016
Group(s):
#TransformDH
,
Analog Game Studies
,
TC Marxism, Literature, and Society
,
TC Postcolonial Studies
,
TC Women’s and Gender Studies
Subject(s):
Digital humanities
,
Economics--Sociological aspects
,
Computer games--Design
,
Marxian school of sociology
Item Type:
Article
Tag(s):
digital humanities
,
Futurism
,
gender
,
lacan
,
race
,
Economic sociology
,
Game design
,
Gender studies
,
Marxist sociology
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