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ASEEES Deposits
Pandemic Productivity: VR Applications in Library Settings
Author(s):
Greg Hatch
(see profile)
Date:
2022
Subject(s):
Virtual reality
,
Academic libraries
Item Type:
Conference poster
Tag(s):
2022 ARLIS/NA Conference
,
Leadership & Management
,
Visual Thinking Strategies
,
Learning space design
Participant information for MLA 2022 Roundtable “Recreations of Literature and Theatre in Virtual, Augmented, and Mixed Reality”
Date:
2021
Group(s):
CLCS Renaissance and Early Modern
,
DH2020
,
GS Drama and Performance
,
LLC Shakespeare
,
MS Screen Arts and Culture
Subject(s):
Virtual reality
,
Digital Art
,
Drama
,
Digital media
,
Literature
Item Type:
Other
Tag(s):
augmented reality
,
Virtual and Augmented Reality Creation
,
Digital arts
,
Dramatic literature
,
Literature and digital media
Implementation of Virtual Reality in Healthcare, Entertainment, Tourism, Education, and Retail Sectors
Author(s):
Mohamed Abdelmaged
(see profile)
Date:
2021
Subject(s):
Virtual reality
Item Type:
Article
Virtually Real or Really Virtual: Towards a Heritage Metaverse
Author(s):
Jeremy Huggett
(see profile)
Date:
2020
Subject(s):
Virtual reality in archaeology
,
Archaeology--Data processing
,
Virtual reality
Item Type:
Article
Tag(s):
virtural heritage
,
archaeogaming
,
Virtual archaeology
,
Digital archaeology
Virtual reality as a tool for promoting reading via enhanced narrative absorption and empathy
Author(s):
Katalin Bálint
,
Federico Pianzola
(see profile)
,
Jessica Weller
Date:
2020
Group(s):
Digital Humanists
Subject(s):
Virtual reality
,
Reading
,
Mass media--Study and teaching
,
Social sciences--Comparative method
,
Empathy
,
Fiction
,
Transportation
Item Type:
Article
Tag(s):
narrative absorption
,
empirical literary studies
,
Comparative media studies
'El Juego de Ender': La realidad flojea
Author(s):
José Angel GARCÍA LANDA
(see profile)
Date:
2020
Group(s):
American Literature
,
Digital Humanists
,
Literary theory
,
Narrative theory and Narratology
Subject(s):
American literature
,
Virtual reality
,
Science fiction
,
Video games
Item Type:
Article
Tag(s):
Videogames
,
Orson Scott Card
,
Frame-breaking
Layered Horizons-Vanuatu V0.1 Video Documentation
Author(s):
Andrew Burrell
(see profile)
,
Rachel Hendery
Date:
2019
Group(s):
DH2020
Subject(s):
Information visualization
,
Design
,
Digital humanities
,
Interactive multimedia--Design
,
Linguistics
,
Virtual reality
Item Type:
Video
Tag(s):
design research
,
virtual environments
,
Data visualization
,
Interactive media design
The ‘No-Interface’ Interface for Research VR
Author(s):
Andrew Burrell
,
Rachel Hendery
(see profile)
Date:
2020
Group(s):
DH2020
Subject(s):
Anthropology
,
Archaeology
,
Design
,
History
,
Linguistics
,
Digital media
,
Virtual reality
Item Type:
Article
Tag(s):
human-computer interaction
,
interfaces
,
New media
Virtual Space: Palestinians Negotiate a Lost Homeland in Film
Author(s):
Hania A.M. Nashef
(see profile)
Date:
2020
Group(s):
CLCS Global Arab and Arab American
,
LLC Arabic
,
MLA Members for Justice in Palestine
,
Postcolonial Studies
,
TC Memory Studies
Subject(s):
Middle East--Palestine
,
Area studies
,
Motion pictures
,
Memory--Study and teaching
,
Virtual reality
Item Type:
Book chapter
Tag(s):
Elia Suleiman
,
Hany Abu-Assad
,
Palestinian
,
Palestine studies
,
Film
,
Memory studies
,
Possible worlds
Creating Exhibitions in Virtual Worlds
Author(s):
Julian Crooks
,
June Julian
(see profile)
Date:
2011
Subject(s):
Art--Study and teaching
,
Museums--Study and teaching
,
Virtual reality
,
Art
Item Type:
Conference paper
Tag(s):
Educational Media
,
Designing Exhibitions
,
second life
,
IJade
,
Technology in Art Education
,
Art education
,
Museum education
,
Art galleries
Web 2.0 Technologies for Research and Mobility
Author(s):
Steve McCarty
(see profile)
Date:
2007
Group(s):
Digital Pedagogy
Subject(s):
Web-based instruction
,
Virtual reality
,
Educational technology
,
Podcasts
Item Type:
Conference proceeding
Tag(s):
Web 2.0
,
Virtual Worlds
,
mobile technologies
,
Language learning
,
Online video
,
Online education
,
Learning technologies
,
Digital learning resources
“Wear your eyes thus”: Toward a Cognitive Ecology of VR Shakespeare
Author(s):
Michael Ullyot
(see profile)
Date:
2018
Group(s):
CLCS Renaissance and Early Modern
,
EMDC: The Early Modern Digital Collaboratory
,
Global Shakespeares
,
LLC Shakespeare
Subject(s):
Cognitive science--Philosophy
,
Shakespeare, William, 1564-1616
,
Literature--Adaptations
,
Theater
,
Virtual reality
Item Type:
Conference paper
Tag(s):
interfaces
,
orson welles
,
Cognitive theory
,
Shakespeare in adaptation
,
Shakespeare performance
Radiant Virtuality
Author(s):
Paul Fyfe
(see profile)
Date:
2017
Group(s):
TC Digital Humanities
,
TM Bibliography and Scholarly Editing
Subject(s):
Virtual reality
,
Criticism, Textual
,
Digital media
Item Type:
Book chapter
Tag(s):
Virtual heritage
,
Textual criticism
,
Victorian culture
Good Night, Sleep Tight (Remix)
Author(s):
Joseph Dunne
(see profile)
Date:
2018
Group(s):
CityLIS
,
Library & Information Science
,
Performance Studies
Subject(s):
Information science
,
Performing arts
,
Virtual reality
,
Performance art--Study and teaching
Item Type:
Article
Tag(s):
Audience Participation
,
Immersive Theatre
,
Performance studies
Virtualität und Ökonomie Ästhetische Potentiale der vernetzten Hypergraphik
Author(s):
Lukas Fuchsgruber
(see profile)
Date:
2016
Group(s):
History of Art
Subject(s):
Digital Art
,
Art
,
History
,
Virtual reality
,
Values--Philosophy
Item Type:
Article
Tag(s):
second life
,
francogrid
,
facebook
,
netart
,
Digital arts
,
Art history
,
Value theory
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