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A Historical Analysis of Women in Video Games Based on Classical Antiquity
Author(s):
Jordy Didier Orellana figueroa
(see profile)
Date:
2022
Subject(s):
History, Ancient
,
Video games
,
Women in video games
,
Classical antiquities
,
Women's studies
,
Women in history
,
Civilization, Classical, in mass media
,
History in mass media
,
Video games industry
,
Video games
Item Type:
Book chapter
Tag(s):
Ancient History
,
CLASSICAL ANTIQUITY
,
Classical receptions
,
history
,
Image of Women
,
portrayal of women
,
Reception of Antiquity
,
Representations of women
,
Video games
,
womens history
Intermedia Games—Games Inter Media: Video Games and Intermediality
Editor(s):
Michael Fuchs
(see profile)
Date:
2019
Subject(s):
Video games
,
Intermediality
Item Type:
Book
Tag(s):
Video games
,
intermedia
,
intermedialities
,
intermediality
,
transmedia
A collaborative storytelling and the self-reflexive gaze: Imagining, Visualizing, and Adapting African exoticism through video games
Author(s):
Shiyi Zhu
(see profile)
Date:
2023
Group(s):
Global Digital Humanities Symposium
Subject(s):
Digital humanities
,
Digital storytelling
,
Video games
,
Audio-visual materials
,
Postcolonialism and the arts
,
Digital media
,
New media art
Item Type:
Presentation
Tag(s):
audio-visual
,
Interactivity
,
Narrative Models
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