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  • Locating Cultures in Video Games and Interactive Fiction

    Author(s):
    Iskandar Zulkarnain (see profile)
    Date:
    2021
    Group(s):
    Cultural Studies, Global DH, Global Gaming Cultures, Postcolonial Studies
    Subject(s):
    Video games, Culture--Study and teaching, Developing countries
    Item Type:
    Other
    Tag(s):
    keynote talk, Video game narratives, Cultural studies, Global south

  • Immediacy, Hypermediacy and the College Campus: Using Augmented Reality for Social Critique

    Author(s):
    Leah Shafer, Iskandar Zulkarnain (see profile)
    Date:
    2018
    Group(s):
    Cultural Studies, Digital Humanists, Feminist Humanities, Global DH, Global Gaming Cultures
    Subject(s):
    Feminist theory, Teaching, Women's studies, Mass media--Study and teaching, Digital media, Twentieth century
    Item Type:
    Book chapter
    Tag(s):
    augmented reality, Feminist pedagogy, Feminist studies, Media studies, 21st-century media studies, Social critique

  • Gamers, gender, and cruel optimism: the limits of social identity constructs in The Guild

    Author(s):
    Amanda Cote, Cody Mejeur (see profile)
    Date:
    2017
    Group(s):
    Game Studies, Gender Studies, Global Gaming Cultures
    Subject(s):
    Games--Study and teaching, Television--Study and teaching, Americans--Social life and customs
    Item Type:
    Article
    Tag(s):
    The Guild, Stereotypes, Cruel Optimism, Game studies, Representation, Gender and queer studies, Television studies, American culture

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