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ASEEES Deposits
The Maker Turn in Classroom Games: An Articulation of Gamemaking in Education
Author(s):
S. Harlin/Hayley Steele
(see profile)
Date:
2023
Group(s):
Analog Game Studies
,
Cultural Studies
,
Educational Gamemaking
,
Education and Pedagogy
,
Game Studies
Subject(s):
Games
,
Education
,
Educational games--Design and construction
,
Teaching
,
Games--Design and construction
,
Education--Research
,
Experiential learning
,
Project method in teaching
,
Maker movement in education
,
Maker movement
Item Type:
Article
Tag(s):
maker pedagogy
,
game-based learning
,
educational games
,
Game Design
,
educational gamemaking
,
games
,
education
,
maker movement
,
project-based learning
,
experiential learning
German Names for Merels
Author(s):
Jonas Richter
(see profile)
Date:
2022
Group(s):
Game Studies
,
German Literature and Culture
,
History of Games and Play
Subject(s):
German language
,
Games
,
Onomasiology
,
Board games
Item Type:
Article
Games of 21 Combinations (presentation text)
Author(s):
Jonas Richter
(see profile)
Date:
2022
Group(s):
Game Studies
,
History of Games and Play
Subject(s):
Games--Study and teaching
,
Games
,
Play
,
History
,
Picture sheets (Broadsides)
Item Type:
Conference paper
Tag(s):
board games
,
tabletop games
,
dice
,
Historical game studies
,
Game studies
,
Analog game studies
,
History of games and play
,
Popular print
,
Game design
Games of 21 Combinations (presentation slides)
Author(s):
Jonas Richter
(see profile)
Date:
2022
Group(s):
Game Studies
,
History of Games and Play
Subject(s):
Games--Study and teaching
Item Type:
Conference paper
Tag(s):
game boards
,
dice
,
Historical game studies
,
tabletop games
,
Game studies
,
Analog game studies
,
Popular print
Games of 21 Combinations
Author(s):
Jonas Richter
(see profile)
,
Adrian Seville
Date:
2022
Group(s):
Game Studies
,
History of Games and Play
Subject(s):
Games--Study and teaching
,
Games
,
Play
,
History
,
Picture sheets (Broadsides)
Item Type:
Article
Tag(s):
game boards
,
dice
,
Historical game studies
,
tabletop games
,
Game studies
,
Analog game studies
,
Popular print
,
Game design
Typologizing the Dream / Le rêve du point de vue typologique. Ed. by Bernard Dieterle and Manfred Engel. Würzburg: Königshausen & Neumann 2022 (Cultural Dream Studies; 5) — Contents and Preface
Editor(s):
Bernard Dieterle
,
Manfred Engel
(see profile)
Date:
2022
Group(s):
Cultural Studies
,
Film Studies
,
Game Studies
,
German Literature and Culture
,
Poetics and Poetry
Subject(s):
Dreams
,
Culture--Study and teaching
,
Cross-cultural studies
Item Type:
Book chapter
Tag(s):
nightmare
,
erotic dream
,
children's dreams
,
funny dreams
,
Cultural studies
,
Comparative cultural studies
,
Comparative studies
,
Literary criticism
Höllfahren: Ein Überblick (expanded)
Author(s):
Jonas Richter
(see profile)
Date:
2022
Group(s):
Game Studies
,
History of Games and Play
Subject(s):
Games--Study and teaching
,
Culture
,
History
,
Sixteenth century
,
Seventeenth century
,
Games
,
Play
Item Type:
Article
Tag(s):
card games
,
board games
,
ludonyms
,
game boards
,
Analog game studies
,
Early modern cultural history
,
History of games and play
Höllfahren: Ein Überblick
Author(s):
Jonas Richter
(see profile)
Date:
2021
Group(s):
Game Studies
,
German Literature and Culture
,
History of Games and Play
,
Renaissance / Early Modern Studies
Subject(s):
Games--Study and teaching
,
Games
,
Play
,
History
,
Culture
,
Sixteenth century
,
Seventeenth century
,
Germans--Social life and customs
Item Type:
Article
Tag(s):
game boards
,
card games
,
Game studies
,
Analog game studies
,
History of games and play
,
Early modern cultural history
,
German culture
Sobrevivendo a teste do tempo: interpretações da História em Sid Meier's Civilization / To stand the test of time: interpretations of History in Sid Meier's Civilization
Author(s):
Marco Fornaciari
(see profile)
Date:
2021
Group(s):
Game Studies
,
Historiography
,
History
Subject(s):
Games--Study and teaching
,
Historiography
,
History
,
Enlightenment
,
Civilization, Modern
,
Video games
,
Neoliberalism
,
Postcolonialism
Item Type:
Thesis
Tag(s):
Sid Meier's Civilization
,
Historical game studies
,
Conjecturalism
,
Game studies
,
History and theory of historiography
,
Modernity
Canon Anxiety?
Author(s):
Karen Cook
(see profile)
Date:
2020
Group(s):
Education and Pedagogy
,
Game Studies
Subject(s):
Historiography
,
Video game music
,
Research
,
Musicology
,
Video games
Item Type:
Article
Tag(s):
Ludomusicology
Drawing Queer Intersections Through Video Game Archives
Author(s):
Xavier Ho
,
Cody Mejeur
(see profile)
Date:
2021
Group(s):
Digital Humanists
,
Game Studies
,
Gender Studies
,
Global Digital Humanities Symposium
Subject(s):
Games--Study and teaching
,
Gay and lesbian studies
,
Queer theory
,
Digital humanities
,
Information visualization
Item Type:
Presentation
Tag(s):
Queer Games
,
visualization
,
LGBTQ Video Game Archive
,
Game studies
,
Queer studies
,
LGBTQ Studies
,
Data visualization
,
Representation
Now THIS is Podracing! Ludic and Narrative Friction in Star Wars Episode 1: Racer
Author(s):
Justin Wigard
(see profile)
Date:
2021
Group(s):
Children's literature and digital humanities
,
Film Studies
,
Game Studies
Subject(s):
Games--Study and teaching
,
Popular culture
,
Popular culture--Study and teaching
Item Type:
Presentation
Tag(s):
Star Wars
,
episode 1
,
podracing
,
Video Game
,
Game studies
,
Popular culture studies
,
Film studies
Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being
Author(s):
Matthew Barr
(see profile)
,
Alicia Copeland-Stewart
Date:
2021
Group(s):
Game Studies
Subject(s):
Mental health
,
Video games
Item Type:
Article
Tag(s):
covid-19
,
Coronavírus
The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation?
Author(s):
Matthew Barr
(see profile)
Date:
2020
Group(s):
Game Studies
Subject(s):
Video games
Item Type:
Article
Tag(s):
Star Wars
,
Film studies
,
Adaptation
ENG 342, Spring 2020, Reflection Zine
Author(s):
Justin Wigard
(see profile)
Date:
2020
Group(s):
Comics Scholarship/Comics Studies
,
Game Studies
,
MSU Comics Forum
Subject(s):
Teaching
,
Games--Study and teaching
,
Comic books, strips, etc.--Study and teaching
,
Zines
Item Type:
Other
Tag(s):
pedagogical tool
,
zine
,
reflection
,
digital art
,
Pedagogy
,
Game studies
,
Comics studies
ENG 342, Spring 2020, Syllabus Zine
Author(s):
Justin Wigard
(see profile)
Date:
2020
Group(s):
Comics Scholarship/Comics Studies
,
Game Studies
Subject(s):
Teaching
,
Games--Study and teaching
,
Comic books, strips, etc.--Study and teaching
,
Zines
Item Type:
Syllabus
Tag(s):
pedagogical tool
,
syllabus
,
zine
,
digital art
,
Pedagogy
,
Game studies
,
Comics studies
Progredir ou perecer: modernidade, aceleração da história e etnocentrismo em Sid Meier's Civilization / Progress or perish: modernity, historical acceleration and ethnocentrism in Sid Meier's Civilization
Author(s):
Marco Fornaciari
(see profile)
Date:
2019
Group(s):
Game Studies
,
Historiography
,
History
Subject(s):
Games--Study and teaching
,
History
,
Historiography
,
Civilization, Modern
,
History--Philosophy
Item Type:
Article
Tag(s):
Civilization
,
ethnocentrism
,
historical time
,
Video Game
,
Game studies
,
History and theory of historiography
,
Modernity
,
Philosophy of history
Video games can develop graduate skills in higher education students: A randomised trial
Author(s):
Matthew Barr
(see profile)
Date:
2017
Group(s):
Game Studies
Subject(s):
Education
,
Games--Study and teaching
,
Video games
,
Education, Higher
Item Type:
Article
Tag(s):
game-based learning
,
graduate skills
,
Game studies
,
Higher education
Student attitudes to games-based skills development: Learning from video games in higher education
Author(s):
Matthew Barr
(see profile)
Date:
2017
Group(s):
Game Studies
Subject(s):
Education
,
Games--Study and teaching
,
Education, Higher
,
Video games
Item Type:
Article
Tag(s):
Game studies
,
Higher education
A Photographer on Mars
Author(s):
Nancy Roth
(see profile)
Date:
2020
Group(s):
Game Studies
,
Science Studies and the History of Science
Subject(s):
Artificial intelligence
,
Creative ability
,
Games
,
Photography
Item Type:
Article
Tag(s):
apparatus
,
Flusser
,
NASA
,
Creativity
Drahndl, Glückszirkel, Tourniquet, Zeiger-Roulette: Glücksspiele mit Drehnadel
Author(s):
Jonas Richter
(see profile)
Date:
2020
Group(s):
Game Studies
,
German Literature and Culture
,
History of Games and Play
Subject(s):
Games--Study and teaching
,
Games
,
Play
,
History
,
Onomasiology
Item Type:
Blog Post
Tag(s):
gambling
,
randomizers
,
onomasiology
,
Gaming
,
Analog game studies
,
History of games and play
Neuroqueer: Contextualizing Narrative through Embodied Experience
Author(s):
Cody Mejeur
(see profile)
Date:
2020
Group(s):
2020 MLA Convention
,
Game Studies
,
Gender Studies
Subject(s):
Digital humanities
,
Games--Study and teaching
,
Narration (Rhetoric)
,
Digital media
Item Type:
Conference paper
Tag(s):
Neuroqueer
,
Video Game
,
Game studies
,
Narrative
,
New media
,
Queer studies
Timbre, Genre, and Polystylism in Sonic the Hedgehog 3
Author(s):
Megan Lavengood
(see profile)
Date:
2019
Group(s):
American Musicological Society
,
Game Studies
,
Society for Music Theory (SMT)
,
Society for Music Theory – Popular Music Interest Group (SMT PMIG)
Subject(s):
Video games
,
Music theory
,
Popular music
,
Musicology
,
Video game music
,
Research
Item Type:
Book chapter
Tag(s):
sega
,
synthesizers
,
sound chips
,
new wave
,
michael jackson
,
Popular Music Studies
,
Ludomusicology
Good literature can come in digital forms – just look to the world of video games
Author(s):
James O'Sullivan
Date:
2019
Group(s):
Electronic Literature
,
Game Studies
Subject(s):
Video games
Item Type:
Magazine section
Tag(s):
Walking simulators
Ludonarrative: Queer Experiences, Embodied Stories, and Playful Realities in Video Games
Author(s):
Cody Mejeur
(see profile)
Date:
2019
Group(s):
Game Studies
Subject(s):
Games--Study and teaching
,
Narration (Rhetoric)
,
Women's studies
,
Digital humanities
Item Type:
Dissertation
Tag(s):
Queer and gender studies
,
Game studies
,
Narrative
,
Feminist studies
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