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  • The Maker Turn in Classroom Games: An Articulation of Gamemaking in Education

    Author(s):
    S. Harlin/Hayley Steele (see profile)
    Date:
    2023
    Group(s):
    Analog Game Studies, Cultural Studies, Educational Gamemaking, Education and Pedagogy, Game Studies
    Subject(s):
    Games, Education, Educational games--Design and construction, Teaching, Games--Design and construction, Education--Research, Experiential learning, Project method in teaching, Maker movement in education, Maker movement
    Item Type:
    Article
    Tag(s):
    maker pedagogy, game-based learning, educational games, Game Design, educational gamemaking, games, education, maker movement, project-based learning, experiential learning

  • The Reality Code: Interpreting Aggregate Larp Rules as Code that Runs on Humans

    Author(s):
    Samara Hayley Steele (see profile)
    Date:
    2016
    Group(s):
    #TransformDH, Analog Game Studies, TC Marxism, Literature, and Society, TC Postcolonial Studies, TC Women’s and Gender Studies
    Subject(s):
    Digital humanities, Economics--Sociological aspects, Computer games--Design, Marxian school of sociology
    Item Type:
    Article
    Tag(s):
    digital humanities, Futurism, gender, lacan, race, Economic sociology, Game design, Gender studies, Marxist sociology

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  • Author
    • S. Harlin/Hayley Steele 1X
    • Samara Hayley Steele 1X
  • Group
    • #TransformDH 1X
    • Analog Game Studies 2X
    • Cultural Studies 1X
    • Education and Pedagogy 1X
    • Educational Gamemaking 1X
    • Game Studies 1X
    • TC Marxism, Literature, and Society 1X
    • TC Postcolonial Studies 1X
    • TC Women’s and Gender Studies 1X
    • more>>
  • Subject
    • Marxian school of sociology 1X
    • Project method in teaching 1X
    • Teaching 1X
    • Maker movement 1X
    • Maker movement in education 1X
    • Computer games--Design 1X
    • Economics--Sociological aspects 1X
    • Education 1X
    • Education--Research 1X
    • Educational games--Design and construction 1X
    • Experiential learning 1X
    • Games 1X
    • Games--Design and construction 1X
    • Digital humanities 1X
    • more>>
  • Item Type
    • Article 2X
  • Date
    • 2023 1X
    • 2016 1X
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HUMANITIES COMMONS. BASED ON COMMONS IN A BOX.
TERMS OF SERVICE • PRIVACY POLICY • GUIDELINES FOR PARTICIPATION

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